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Employees at Double Fine Productions, the San Francisco studio behind Psychonauts, Kiln and other titles, filed a petition with the National Labor Relations Board on May 7, 2026 to form a union with the Communications Workers of America (CWA). The petition covers all 42 regular full- and part-time staff and requests both voluntary recognition from Microsoft and an NLRB election to secure representation.
CWA said the move aims to preserve the studio’s commitments to creative excellence, diversity and inclusion, and worker quality of life.
Microsoft, which acquired Double Fine in 2019, has signalled a neutral stance toward the drive.
The filing is the latest in a wave of unionisation across Microsoft-owned game teams that has included Blizzard groups, id Software and QA teams at Raven and ZeniMax, reflecting broader organising activity in the U.S. games industry.
Double Fine released multiplayer pottery game Kiln in April 2026; the petition comes amid recent restructuring and leadership changes across Xbox Game Studios.
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Commenters add that SF cost pressures and Double Fine’s small scale matter: studio-level union drives can strengthen worker bargaining and later coalesce industry-wide, but some warn unionization could increase closure risk for studios without strong financial leverage.








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