📰 Full Story
South Korea’s Pearl Abyss said its main development team will shift focus to DokeV after the March 19 launch of open‑world action title Crimson Desert, the company told shareholders on March 27.
Crimson Desert has sold millions of copies—more than three million within days and approaching a reported five‑million milestone—while player sentiment has improved (Metacritic user score rising to about 8.6 and Steam moving to “Very Positive”). CEO Heo Jin‑young acknowledged criticism that the game’s narrative is weak and said the studio will prioritise gameplay patches rather than overhauling the story; he also said adding multiplayer or opening the engine to mods is not feasible now.
Pearl Abyss has begun R&D into a possible Nintendo Switch 2 port, though Heo warned compromises would be necessary.
The company’s shares plunged after early critic reviews but partially recovered on strong sales.
Management estimates DokeV will take roughly two to three years to complete, and reports cite overall Crimson Desert development costs near 200 billion won.
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Company resources shifted during COVID and management projects a 2–3 year finish for DokeV, but scepticism remains that timelines will extend. Meanwhile, player reports that the starter region is disproportionately dense help explain why the firm is prioritising gameplay patches and incremental free updates rather than an immediate story overhaul.
🕰️ The Story So Far: An Evolving Timeline
Saturday, March 28, 2026 13:55 UTC
Pearl Abyss pivots to DokeV after Crimson Desert
Thursday, March 26, 2026 24:20 UTC
Crimson Desert hits 3 million sales, Pearl Abyss rebounds







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