📰 Full Story
Epic Games Store’s 2025 year-in-review, published in early February 2026, shows the platform reached new commercial highs while promising a major technical and social overhaul in 2026.
PC players spent $1.16 billion on the store in 2025 (up 6%), including $400 million on third‑party PC games, a 57% year‑on‑year rise.
The catalogue now lists more than 6,000 games; Epic reported 78 million monthly active users in December (67 million average MAU) and 317 million+ total PC users.
Total gameplay hours across the store fell to 6.65 billion (-14%), but third‑party playtime rose to 2.78 billion (+4%). Epic’s Free Games Program delivered 662 million claimed titles in 2025 and, the company says, produced an average 40% lift in concurrent players on Steam while titles were free.
Epic highlighted developer-friendly terms — developers keep the first $1 million per product before an 88/12 split and can use their own payment systems — and new initiatives such as Web Shops, a Fortnite-tied marketing program, and plans to rebuild the launcher (targeted May/June 2026) and add forums, profiles, avatars, private messaging, voice chat, cross-platform libraries and regional storefronts.
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Social Summary
Users welcome competition but remain skeptical: Epic’s public pledge to rebuild the launcher is confirmed by interviews, yet entrenched UX problems and bad will from exclusivity mean improved tech alone may not quickly shift market share without restoring consumer trust.























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