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Highguard, a free-to-play “raid shooter” from Wildlight Entertainment, launched Jan. 26, 2026 and briefly peaked at about 97,000 concurrent players on Steam, according to tracker SteamDB. PC reporting and game outlets say the Steam concurrent player count plunged into the low thousands within a week (with figures as low as roughly 5,000 reported on Feb. 3), though console activity is not fully captured by Steam data.
After a weekend experiment in late January/early February, Wildlight announced on Feb. 2 that a 5v5 Raid Mode — added in response to player feedback — will be permanent alongside the original 3v3 queues.
The move coincided with rapid post-launch patches and a modest recovery in Steam user sentiment from “Mostly Negative” toward “Mixed”; community engagement and review counts (reported at over 35,000 user reviews, with roughly 15,000 positive) have risen.
Studio head and game director Chad Grenier said in a Polygon interview the developer prioritises creating a game that players “love” over chasing raw player-count milestones.
Wildlight has published a 2026 content roadmap of episodic updates it plans to roll out.
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Social Summary
Player reports highlight technical barriers (Secure Boot/TPM) and shallow execution of advertised mechanics, which—combined with low concurrent player counts—threaten matchmaking and monetization. Making 5v5 permanent may ease immediate lobby issues but won’t solve underlying retention and design problems.























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